capcom has never claimed tc had any more validity than tp.Īnd no, you won't be lost if you play tp going into bn6, you still see colonel, and the only information you need is the information you get and that's that baryl and colonel are also good guys trying to save the world, that is it.Ĭolonel and baryl are not super intricate characters so you seriously don't even get to know much about their personalities even if you play their version.Īlso bn6 is just extremely easy period, there is no more "challenging" version. that is literally just blatant misinformation the fanbase has for some reason made up and went along with forever now. so this is the only navi this strategy doesn't really work on, as he will still atack you while you're teleporting into his face to slash. Groundman has no flinch when he's attacked, so you can't cancel out his attacks doing this. usually beat all navis in just a turn or two. you charge the chip so fast that you're attacking again before they can retaliate. Just grab 5 chips, charge them all in your turn and you got 1000 against the boss in a single turn and they can't attack back. I figured out, if I just load my chip folder up with all * code normal chips, you can cheese the hell out of almost every Navi in the game for an easy fast busting level S victory. you can charge normal non elemental chips into your cross fuse beast ability as your Falzar form and unleash the attack, causing you to instantly teleport infront of the enemy and slash them for 200 damage. I find, if my memory serves right from playing these games over 15 years ago, Falzar gives you a really OP ability that is different from Gregar. as with all the games, I would play both versions back to back and alternating between the two constantly, play an in game day/event in one, switch to the other version, play the same in game day/event, then the next day/event, and switch back to the other version, rinse repeat. Where as if you play Team Protoman, you'll go into BN6 not having a clue about what most of Colonel and them are talking about. As both versions of BN6 reference Colonel and what happens with him. the go along basically the same path just with different characters in the same spaces.īN5 however, you should play Team Colonel. In BN4, it has been ages since I've played them, so I'm not sure which of the two would be "better" or more fitting for the story. Where as in White, you only get to see his apprentice who has no navi, just gives you advice on things. Famous where you can battle his navi, Punk. When it comes to BN3, from what I understand, Blue is considered the better version, and is the version that has Mr. But if you only want to play one version of each game. Battle Network 5 was the game I was least rushed to jump back into, only because I have literally just played it again on my GBA when this collection was announced.Personally, I'd say play both versions, I plan to. Basically you work with whomever is the title character of your version to clear darkness out of sections of the internet, usually resulting in a boss. One new section added is a grid based semi (but not really at all it’s just hard to describe as anything else) RTS gameplay segment. It plays similarly to the previous games and continues with double souls. Mega Man Battle Network 5 Team Protoman and Team Colonel follows the same premise. That said, it didn’t need the fear of a comet hitting earth to add to everything else in the story. Outside of that, the fourth game in the series is pretty similar to the others and feels like a natural progression. This is the ability to use certain chips to combine Mega Man with the soul of another navi for additional abilities. Unfortunately, this collection does miss out on Mega Man Battle Chip Challenge, which is a bridge about finding Bass, but that’s okay it’s not a big takeaway from the series as a whole.īattle Network 4 gets rid of the style changes implemented previously, instead adding double soul. Battle Network 4 Blue Moon and Red Sun are the follow up games to the ending of Volume 1, and they have a LOT going on story wise. Unlike Volume 1, each of the games in Volume 2 actually feature two versions, being the reason that this one is either three or six games, depending on how you look at it. Don’t wanna close my eye, don’t wanna fall asleep.
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